Originally posted by AlphaLlama
Hey, thanks for the reply!
1) The Icon GUID is the same as that for the "instant pick up" function, Would reusing the icon cause problems? (i am still pretty new to interface editing)
Oh sure, if Icon Guid number is used by another function, so this can make problem.
Originally posted by AlphaLlama
2) As far as the manufactory.dlg, I was hoping that packing the file in to the patch0.rda file would force it to overwrite the others, but I may be wrong. I have posted this on projectanno.de and someone said that this would not be possible. So, perhaps I could explain what I am trying to do so that others may provide possible alternatives to achieve a similar effect. I wanted to make the factories upgradable, the new building they upgrade in to would have 25% increased production output, but would also increase the costs of maintenance. I was hoping to make the upgrade ability dependent on the level of civilization, so as you "level up" you would gain access to these upgrades. The idea would be that you could increase production output without having to sacrifice too much space, allowing for larger populations on smaller maps. I wanted to do this in a way that wouldn't change the economy, only the space requirements.
Wait, wait wait just a moment!
would you have 25% more production without need to make update?
Is simply!
(I have found this by playing on Anno 1701).
So here i use only example from Iron Ore Mine ("Raw iron" production)ok .
To have +25% production, you should install to minimal area back from mine the Market. So mine have 5 Ton Stock reserve ok?
So guy with cart should reach mine, into time distance, each time as mine have 5 ton stock fully. (Each time into market, guy with cart transport 5 Ton product).
The Iron smelter production, need only 4 ton ore to make 4 ton Iron.
So you have +1 ton more product/ minute.
With Iron smelter production, Here, road should have zigzag course, so as distance is in length, to gain maximal time, to search each time 5 ton Iron.
Production from smelter should are placed near market, but road for guy with cart, here should make many distance....
Etc..............
But now if we speak another time on DLG file.
.DLG file = Dialogue.
Why use you Dialogue resource function to make Button ressource?
This was used as file into Anno1701 game directory Button.
Two file : .ABM + .DDS
Into Anno1701 "anno 1701\data0\data\config\gui\menudefinitions", here this directory content .DLG file. But so as i have try to you'r explain, DLG file = Dialogue resource file, nothing button.dlg are present into directory.
By anno 1404, this should are same structure. Or programmer have a bit changed structure from directory, but should are same 80% as 1701.
to button function, i think is better, you read first time this as information.
http://msdn.microsoft.com/en-gb/library/…ws.forms.button(v=vs.80).aspx
to create button for game, it was used same technical principle.
So i self don't have possibility to uncompress RAD file for anno 1404, or i have look into file.