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Originally posted by AlphaLlama
Hey, thanks for the reply!
1) The Icon GUID is the same as that for the "instant pick up" function, Would reusing the icon cause problems? (i am still pretty new to interface editing)
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Originally posted by AlphaLlama
2) As far as the manufactory.dlg, I was hoping that packing the file in to the patch0.rda file would force it to overwrite the others, but I may be wrong. I have posted this on projectanno.de and someone said that this would not be possible. So, perhaps I could explain what I am trying to do so that others may provide possible alternatives to achieve a similar effect. I wanted to make the factories upgradable, the new building they upgrade in to would have 25% increased production output, but would also increase the costs of maintenance. I was hoping to make the upgrade ability dependent on the level of civilization, so as you "level up" you would gain access to these upgrades. The idea would be that you could increase production output without having to sacrifice too much space, allowing for larger populations on smaller maps. I wanted to do this in a way that wouldn't change the economy, only the space requirements.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »colombus« (2. Juni 2012, 02:39)